![]() Modeled, animated and rigged a variety of characters from everyday people, to fantasy monsters, to cartoon characters. Worked on a variety of real world race track Environments to achieve high standard visuals.ĭirected and worked with outsourcing teams to achieve the look of art assets including concept work, animation, Environments, modeling, and optimization.Įngaged in multiple aspects of art asset production including animation, level design, modeling and texture work under multiple title productions, bringing flexibility that allowed games to ship on time even under tight deadlines.Ĭreated level designs for multiple shipped tiles such as Visa Torino Olympics, Fox 24, Final Drive Nitro and Crystal Maze, bringing my expertise to a wide variety of visual and game play styles.ĭesigned and implemented props for shipped titles such as Visa Torino Olympics, Fate, Crystal Maze and Daimler Chrysler’s Road ready Teens: Winner of the PRSA Silver Anvil 2005 ¨From week to week helped out other parts of the team doing anything from textures, props, levels, icons, animation, and feedback to outsource team.Ĭreated concepts for Environments, Environmental objects and creaturesĬollaborated with outsource team and provided feedback for asset creation including Environments, animations, props, textures and concepts. ¨Created and decorated various rooms and level sections. ¨Created 3D models and textures for Environmental props, weapons, and creatures. Created concepts for Environments, weapons and creatures
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